I'm looking for some help here. For the documentary, I'm creating series of brick-built titles (peoples' names, composited into shots from the documentary). I thought CG would be the best approach in order to match lighting, reflections, and the like accurately, but I'm not happy with the results I'm getting. My textures and lighting don't seem to match believably despite my best efforts (haven't done this sort of thing before really) and the LDraw parts are too blocky and low-detail to hold up in shots like this. Given the tight schedule for completing this film, I don't have the time to remodel and texture each brick meticulously from scratch.
I've thought about doing it in-camera, but I'm not sure if that would work well or not because of the difficulties of matching lighting and angle, not to mention compositing it into the shot convincingly.
I'm planning on a mild tilt-shift style effect on these shots, which explains the blurriness here and helps blend the composite in with the real thing a little bit.
There will be 7 of these shots in total; I'm open to any ideas on how to get good results. Are there better pre-made 3D models of the bricks that I could use to achieve a better result? (I'm currently working in Carrara). I'd be quite open to offers from any volunteers to work on the shots in return for no money, my gratitude, and film and IMDb credit on the documentary for your contribution. They need to be finished by mid-September.
Here's my stab at it. It looks "nice" in a way, but it looks like CGI. I don't want it to look like CGI.
[url=http://i.imgur.com/LyEDx8Y.png][img]http://i.imgur.com/LyEDx8Y.png[/img][/url]
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