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Skybox

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Hey fellow filmmakers. I've finally got in the spirit of animating again. Ive hit a problem thats always plagued me, though. Sky. Ive toyed with the idea of greenscreen, but due to a minifigs reflectivity, the added time in post production, and my new philosophy of keeping digital effects to a minimum have made me search for an altternative. I use construction paper but when I pan the camera, it causes problems. I got to thinking, and video games came to my mind. Especially n64 games. Notice how they just had one texture appear like a never ending sky? How should I go about it using this same idea ? I love repellingspiders skies as they appear atmospheric and part of the scene, and not just a backdrop. Ill have to post a video... and i went on a tangent.

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